Evolution of Spatial Configurations In Videogames

نویسندگان

  • Clara Fernández-Vara
  • José Pablo Zagal
  • Michael Mateas
چکیده

This paper deals with the basic spatial configurations in videogames from early games until today, focusing on how they position the player with respect to the playfield, and how they affect gameplay. The basic spatial configurations are defined by a few basic features (cardinality of gameplay, cardinality of gameworld and representation) which combined can account for most videogame spaces.

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Evolution Of Space Configuration In Videogames

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تاریخ انتشار 2005